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Fishymancer

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Fishymancer Empty Fishymancer

Post by Admin Fri Aug 20, 2021 3:53 pm

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Introduction
What is a fishymancer you ask? Simply put it is a summoner necromancer who uses amplify damage in combination with corpse explosion.
This build can be used for ladder running. This means it is a self-sufficient character that can survive on its own with crap gear. This guide will be short and concise.

Skill Distribution
As you level, make sure you give these key skills 1 pt in the early stages of your character as they are important.
Amplify Damage
Clay Golem
Skeleton Mastery
Raise Skeleton
Corpse Explosion

Overall skill distribution
Raise Skeleton - 20 points
Skeleton Mastery - 20 points
Corpse Explosion - 20 points
Summon Resist - 1 to 4 points
Amplify Damage - 1 point
Decrepify - 1 point
Bone armor - 1 point
All prerequisites - 1 point
All Summons - 1 point
All curses - 1 point (you will use all of them)

Skeletal Mage - Not more than 1! These absolutely suck. In hell they do NO damage and only block your other skellies. Don't listen to the jargon other people put in their guides about these. They are absolutely worthless.



Now you have some different paths to take.
Path 1
Put rest of points into bone wall to make your bone armor stronger

Other paths
I highly recommend you choose path 1 but hey you could put those points into a golem of choice (clay, fire, blood, metal)...
Or even get yourself some Poison & Bone Skills.

Stats Distribution(please refer back to this when you read the gear section)
Strength - Enough for gear. Please dont go over 100 though. You can build a necromancer with much less, mine has 120 and i started from scratch. Depends on if you start with str+ items or u gotta mf/buy them later.
Dexterity - Enough for max block. Yes this is a must and you can still maintain lots of vitality with it. For this to work well, you MUST use
A)Homunculus (best choice)
B)Whitstan's Guard
C)Sigon's Tower Shield (worst choice)
Vitality - All other points go here
Energy - None! As with most builds!!



Gear
Helmet - Shako (Ptopaz or Um'ed)
Body Armor - Enigma or Trangs (Ptopaz)
Gloves - Frostburns (that damage boost goes to your skeletons) Or use Trang's if you use Trang's body armor.
Belt - Goldwrap or Arachnid's Mesh
Boots - War travelers or Natalya's Soul Mesh Boots, or good Tri-res boots w/ other mods. [!Attention!] Sandtreks Bug with bonearmor no longer works.
Ammy - +Summoning skills ammy with other mods or Maras.
Rings - Nagels or Soj's or Rare rings with mf and res
Weapon - Arm of Leoric or other good unique necromancer wand.
Shield - homunculus (PDiamond) Or whitstans guard/sigon's (PDiamond)
Charms - Summoning GCs, Res SCs, MF SCs, Life/Res GC's, Anni, Necro torch(CHEAP!), Gheeds.



Merc
Hire an Act2 Nightmare Offensive Hireling
His might aura will let your skeletons own!
Equip with...
Helmet - Guillame's face (to give your skellies crushing blow)
Insight - So you can teleport, curse, Corpse explosion, the works.
Armor - Fort runeword/High def armor

Places to mf.... (you will own)
Hell:
the pits
the countess
andariel
mephisto
baal
cows (dont kill king)
Nightmare:
andy for sojs lol.

All in all these items are not very hard to get. They all add up to about 180-200 fg OR 4 hrs if you spend wisely. Most of my stuff i mfed though. Yes I mfed a shako in hell tristram d-lol.gif
I also mfed my arm of leoric and 2 mal runes/2 pul runes.

Basic Strategy
Go to cold plains with your merc and curse weak monsters and let your merc kill them. Summon skeletons from the bodies. Get all your skeletons and your golem ready. When you kill a monster, amplify damage curse on the monsters around the dead monster and corpse explosion over and over again the bodies will drop like flies. I have killed cows in hell in full games by myself before. To own baal: Teleport next to him and and decrepify him. Your summons/hireling will be in a pile next to him hitting him all at once.

Curses Explained....
Decrepify - use this on bosses who hit hard (mephy and baal)
Amplify Damage - your main curse for everyone else
Attract - Use this on monsters to get them to pile up on one of there own so corpse explosion will become more effective. Attract stacks on top of amplify damage so both curses effect the monster simultaneously.
Dim Vision - For burning souls... They cannot fire their lightning when cursed with this
Lower Resist - important for sorceresses in your party especially when bail-running. this will take down fire/cold/light/poison immunes. (not physical)
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